Message-Id: <>
Subject: HOTT Newsletter Update
Errors-To: hott-list-errors@UCSD.EDU


Happy New Year to all HOTT subscribers !!!


Many of you returned to work and school today (Monday, 3 January) and found your e-mailboxes full of junk mailed to our list last Monday, 27 December. Fortunately, the problem with misdirected messages has been resolved by U.C. San Diego; there shouldn't be any further problems. I'm sorry for the mishap. Please note that the list previously had a couple of thousand subscribers. Now we're growing by that amount each day! It caught the system administrators by surprise; however, they've now implemented a lock-out feature. Only two people can send messages to the list: The founding editor (Susan Jurist) and myself. (To all hackers: Please don't try to defeat our security system. Thanks.) Once again, I apologize for the misdirected mailings.


I've received a steady stream of superb suggestions over the past week regarding the WWW and cross-posting. In response, I plan to launch a WWW/Postscript version of HOTT by Fall. Also, I'll be attempting to launch a gated version to a USENET group. We'll probably call it: bit.listserv.hott
I'm targeting Summer for the USENET group. Details will be provided in the e-mail version of HOTT as they develop.

For the protection of your privacy, the HOTT mailing list will NEVER be rented. However, it has become necessary to seek corporate sponsors to help defray costs for subscriptions, reprint permissions, and related expenses (e.g., a new host site -- we're pushing UCSD to its limits!). But we can't get sponsors unless we have at least 100,000+ subscribers.


Once we have hard numbers and launch a USENET group, we'll be recommending that our Internet subscribers switch to the moderated (and closed) USENET group. Converting most of our Internet subscribers to a USENET will pose much less of a strain on our host system, especially when we exceed 250,000 subscribers. Besides, it's actually easier to read a newsletter on a newsreader than it is by e-mail, but it's a lot harder for me to get accurate readership numbers. I'll keep you posted (no pun intended).


(Consider the following to be a ** very ** preliminary announcement of new features I plan to add to HOTT ... but I can't until we get sponsors.)

There are several features that I plan to add over the next year. First, I want to expand trade magazine coverage to over 200 sources, including at least 30 British trade publications. Also, I want to provide summaries of U.S. and U.K. national news programs, i.e., ABC, CBS, NBC, and BBC. I'd like to transmit selected full-text features from The Los Angeles Times, The Washington Post, The (London) Financial Times, and a Japanese English-language daily (plus article summaries from a few other Japanese English-language dailies; there are a half- dozen English-language dailies published in Japan). Eventually, I'd like to add The New York Times (if I can negotiate a reasonable rate), The San Jose Mercury News, and The Boston Globe. And maybe even Newsbytes and the Japanese English-language equivalent to Newsbytes. I'm currently negotiating with The Los Angeles Times Syndicate for Michael Schrage's "Innovation" column (Michael is willing to comp HOTT on an experimental basis) and I'd like to add a few other syndicated columns. And I have several other surprises!

Wish us luck!

BTW, information on HOTT archives will be provided in the first issue.

- ************************************************************************* * David Scott Lewis * * Editor-in-Chief and Book & Video Review Editor * * IEEE Engineering Management Review * * (the world's largest circulation "high tech" management journal) * * Internet address: Tel: +1 714 662 7037 * * USPS mailing address: POB 18438 / IRVINE CA 92713-8438 USA * *************************************************************************

>>>noticeboard/postcards 3713 gyoung(1713)2jan94 1:58 _The Hacker Crackdown_ on-line
This may be of interest:


Newsgroups:,,,alt.wired,alt.etex t,alt.society.civil-liberty,uiuc.civil-liberty

From: (Carl M Kadie)
Subject: _The Hacker Crackdown_ on-line
Message-ID: <>
Organization: University of Illinois, Dept. of Comp. Sci., Urbana, IL Date: Sat, 1 Jan 1994 20:40:43 GMT
Lines: 40

The short of it:

To access Bruce Sterling's _The hacker crackdown: law and disorder on the electronic frontier_, try

gopher -p1/Publications/authors/Sterling/hc 70

The long of it:

I've directed followup to this article to

I found _The Hacker Crackdown_ with the CAF/WELL whatsnew server (gopher 5070).

You can access the book via email. For details, send email to Include the line:
send acad-freedom/admin access

The electronic version of the book is being released as "literary freeware".

Here is the library entry for the paper version of the book.

Sterling, Bruce.
The hacker crackdown : law and disorder on the electronic frontier / Bruce Sterling. New York : Bantam Books, c1992. xiv, 328 p. ; 24 cm.
Includes index.
Published simultaneously in the United States and Canada. ISBN 055308058X : $$23.00 ($$28.00 Can.)
1. Computer crimes--United States. 2. Programming (Electronic computers)--Corrupt practices. 3. Telephone--United States--Corrupt practices. I. Title.

- Carl
-arl Kadie -- I do not represent any organization; this is just me. = =

Date: Thu, 3 Feb 1994 21:38:16 -0800
Message-Id: <>
Subject: HOTT: Update
Errors-To: hott-list-errors@UCSD.EDU

HOTT UPDATE -- Thursday, 3 February 1994

First of all, the first issue of the reinvented HOTT e-magazine is now scheduled for transmission in late February. Sorry for the delay, but it's been a bit tougher to get going than I had planned. (And our recent earthquake didn't help matters; my business office is only a few miles from the epicenter.) The initial focus will be on materials from trade magazines and general interest periodicals (e.g., The New York Times and The Nikkei Weekly). I'll start covering IEEE sources immediately, but it may take a few months to kick in summaries from other journals. In the interim, I'll be adding selected show coverage. With my new scanner, I'll be able to scoop the trades (and most newspapers) with hot(t)-off-the- press (or is it tree?) copies of keynote speeches from numerous shows and conferences. All is going well ... I just need a little more time. The transmission that follows is NOT representative of HOTT, but it is a superb example of one of the added bonuses -- the full-text of key industry presentations. Now the good news.

In the last six weeks HOTT has grown from 2,000 to nearly 30,000 subscribers (28,856 to be exact); this already makes HOTT the largest circulation mailing list on the Internet. And this figure does NOT include distribution points in the U.S., such as CMU's Computer Science Department, NeXT Computer, or the Air Force BBS at the Pentagon. An *additional* 15,000 readers are being reached through distribution points in over a dozen countries, including: Canada, the U.K., France, Germany, the Netherlands, Italy, Norway, Sweden, Finland, Russia, Estonia, Israel, South Africa, Zambia, Australia, New Zealand, Japan, Singapore, Malaysia, Thailand, and the equivalent of the U.S. National Academy of Sciences in the People's Republic of China -- and more distribution points, each representing an average of 500 or so readers, are being added each week. And as part of our publicity campaign, we're mailing (by snail mail, fax, and e-mail) this announcement to several hundred media contacts in the U.S.; this will be followed in late 2Q 94 with a mailing to several hundred media contacts in Europe.

Our goal is to make HOTT the first mass distribution AND truly global periodical on the Information Superhighway. Help us to achieve our goal by informing your colleagues of our offering.

Thank you very much.


************************************************************************* * David Scott Lewis * * Editor-in-Chief and Book & Video Review Editor * * IEEE Engineering Management Review * * (the world's largest circulation "high tech" management journal) * * Internet address: Tel: +1 714 662 7037 * * USPS mailing address: POB 18438 / IRVINE CA 92713-8438 USA * *************************************************************************

Date: Fri, 4 Feb 1994 17:38:13 -0800
Message-Id: <>
Subject: HOTT: WCES Keynote Speech
Errors-To: hott-list-errors@UCSD.EDU

HOTT -- Hot Off The Tree electronic serial
Issue 94.01.26 (pre-relaunch)


Thursday, 6 January 1994

Speaker: Robert Kavner, Executive Vice President and Chief Executive Officer for Multimedia Products and Services, AT&T

Thank you, Gary (Gary J. Shapiro, Group Vice President, Electronic Industries Association/Consumer Electronics Group). I'm honored to be here.

Being given the opportunity to be the keynote speaker at the Winter CES is truly humbling.

I've thought long and hard about what would be an appropriate topic for today.

And as I considered alternatives, I kept coming back to wanting to talk about intelligence -- intelligence that is being put into networks and intelligence that is being put into consumer electronics.

The marriage of that intelligence will give new meaning to freedom, personal choice and individuality.

Because the microprocessor and software is proliferating from $25 devices to million dollar network switches, and from a tool at the office to appliances in our kitchen, to learning in our den and to entertainment in our living room.

What I'd like to do with the brief time we have together, is to describe the reality of the new network world, what AT&T is doing to show leadership in helping to bring order to this revolution, and to point out threats to the future health of our industry.

Some refer to the marriage of intelligence in networks and the intelligence in devices as the interactive multimedia revolution.

I ask your permission to use that expression, even though it is over used and little-understood.

There are two opposing business models for interactive multimedia. One model -- a customer-focused model to which AT&T subscribes -- sees an open access, competitive marketplace that promotes people connecting with people.

A prototype for thinking about this "open access" model is the enormous success generated by today's communications networks. When the new interactive networks enable anybody to reach any content and anyone else, anywhere in the world, it will stimulate a bigger artistic, scientific, and economic revolution for the 21st century than the industrial revolution did for the 20th century.

But there is another business model.

We call it the "gatekeeping" model: a closed access, non-competitive marketplace that looks an awful lot like the model prevailing today in the cable industry.

A good way to understand the ramifications of the gatekeeping model is to talk to TV producers, as I have, who've tried for the past 20 years to get their ideas and programs through the cable industry's gate. It's roughly akin to picnicking with a tiger. You might enjoy the meal, but the tiger always eats last.

We believe today's cable industry gatekeeping model would stifle commercial and creative potential *if* it were recreated in the new interactive multimedia world. We believe it's a threat to the very survival of the consumer electronics industry. And that's why I'm bringing it up today.

The questions I will try to illuminate are two: First, will the company that owns the local cable or local telephone distribution have the right to be the gatekeeper in deciding what interactive content will be made available into American homes?

And second, will the gatekeeper use the rental set-top box model as a way to dictate what type of intelligent terminals and software the consumer must use to access interactive content -- and push the consumer electronics industry into making low margin monitors and accessory devices?

Those are very live and unanswered questions. The people in this room have a great deal of ability to influence the answers.

I'm going to come back to these questions because I would like you to think about the answers and the *urgency* for us to act on them. Everywhere we turn these days we hear about convergence. We began to plan for the convergence of computers and communications several years ago. For example, AT&T has a large consumer electronics business, and lately, we're finding more and more need to walk across the hall to talk with those who run our network.

Why is that? Because a lot of our consumer electronics are becoming increasingly intelligent terminals on the network. The telephone is not just a consumer electronics device. It is a gateway to the network; and we and others will be improving the intelligence of these terminals to include the functionality of PCs, game machines, faxes, cameras, TV monitors, and more.


The power of networking reaches every home and office. The world of interactive multimedia will reveal networking in its most liberating and fertile new persona -- finding vast potential latent in older concepts like "neighborhood" and "meeting" and "relationships" and "information" and "news."

The new networked electronics devices are global; they're democratic; they're the central agent of change in our changing sense of community -- offering tremendous potential to bring people together to build bridges and break down barriers. In a moment, I'll give examples of how our sense of community could be enhanced.

First, let's take a look at the communications side of the business.

The current communications industry in the United States looks like this: a ubiquitous telephone service supporting a wide variety of end devices.

It enables anyone to reach anyone else, anywhere in the world -- wired or wireless.

Though its infrastructure is complex, access is simple -- a touch-tone pad. And access is open.

Running parallel is the entertainment side, whose distribution into the home is the purview of the cable companies -- today bolted to end users. Consumer access to entertainment content is rigidly orchestrated. To get content onto cables, content owners must cut a deal with the powerful tigers of the cable industry.

The consumers' access terminal is the set-top box, which they must rent from the cable company. Consumers cannot buy the box from the consumer electronics distributors.

In the cable companies' current business model, they are the only retail distributor to the consumer. This enables the cable company to maximize profits by taking margins from content, from distribution of that content, and from renting the set-top box.


A fairly recent and promising development is the new interactive narrowband services through the public switched network. These information, game, and "chat" services are gaining subscribers daily. We believe they're the Neanderthal men of the interactive multimedia world, because you will soon see more sophisticated and user-friendly versions of these services. They will be designed to take advantage of the higher digital bandwidths that are becoming available.


As everyone knows, some local exchange carriers have been forming strategic alliances with cable companies. They have been very vocal about big plans to deploy interactive networks -- to make cable systems two-way and local phone systems broadband. We encourage them to avoid the "gatekeeping" model and to adopt the open access, competitive marketplace model.

Some of these mergers and alliances have generated great optimism and public attention. Since then, many articles have been written about this new world -- asking how much is hype, and how much is reality. I thought it would be useful for us to have some facts. Because there is reality in the opportunity and reality in the threat.

Which makes the business model question an extremely important one. AT&T knows the buildout is real because, as a systems integrator and technology provider, we're a leading supplier and moving force in that buildout -- in our own networks as well as those belonging to the cable and local telephone companies.

As we continue our public debate on the business model issue, AT&T is vigorously helping network providers -- of all kinds -- to plan and build networks that can begin to capture the opportunities. A year from now, we'll see them appearing in a number of communities across the United States.

Let's start with AT&T's network, with more than two billion circuit miles of digital transmission today -- more than 90% on fiber optics with multiple-gigabit capacities. Our network's brains are distributed in more than 130 digital switches, as well as hundreds of computers that carry signaling traffic, store data bases, and manage a growing variety of customized business and residential services.

Another vivid example is what Pacific Telephone announced with AT&T in November: a $16 billion capital investment to upgrade five million subscribers to broadband capabilities by the end of the decade. The buildout begins this year in four high-density regions of California. We know that other telephone companies are actively planning similar buildouts.

There's no doubt that, by the end of the decade, we'll have networks in many cities capable of going broadband, two-way video, in and out of millions of homes.

As the broadband systems go in, existing infrastructures are getting a new lease on life through Integrated Services Digital Network, or ISDN. Since 1988, AT&T has deployed wideband ISDN -- which can deliver high- quality, color images simultaneously with voice and data -- at more than 300 locations in America, and in a dozen countries abroad. AT&T is a major supplier of ISDN to the local exchange carriers.

The seven Regional Bell Operating Companies and the largest independent telephone companies have filed more than 200 ISDN tariffs in 46 states, the majority already in effect. By the end of this year there will be 66 million ISDN-capable local access lines -- which could support simultaneous voice, data, and image services. In a little more than three years, 70% of all access lines in this country will be ISDN- capable.

These new digital capabilities are affecting businesses in a big way -- right now. The majority of medium- and large-size businesses in this country today have access to high capacity networks that carry video -- and that's two-way video! Let me repeat that, because it's not well known. Businesses can go two-way video today. And, interactive, two-way entertainment, information, and education services for business will be coming fast in the next several years.

Now let me talk about networking for consumers. It's going to be a big addressable market in this decade. Fiber deployment, ISDN deployment, some of the initiatives I just mentioned all point to one reality: In a short time we will see a vast improvement in local access capability. Look at the investments some cable companies and local access companies are putting in: Within five years, Bell Atlantic anticipates delivering video services to the top twenty markets in the U.S. U.S. West in conjunction with Time-Warner recently announced a $5 billion plan to upgrade their cable network.

The race towards interactive multimedia into the home has begun in a big way. Not every home in America will be able to carry two-way video by the end of the decade. But there's no doubt that in high-population areas we're going to see rapid deployment of two-way video networks.

What is the DNA driving the interactive multimedia evolution? You can say it really began 26 years ago with another Neanderthal man of interactive multimedia, 800 toll-free service. You may not know this, but AT&T's 800-number business represents 40% of total calls made last year -- that's 12 billion 800 calls.

The success of 800 toll-free service shows that Americans have learned to use the network for more than voice conversation. It shows that Americans have learned to use the network for transactions -- that's why it is a precursor for interactive multimedia.

We gave consumers and content providers easy access to the network; they used it creatively and passionately, with great entrepreneurial spirit. And faster than we ever expected, the technology changed the way humans behaved and interacted.

The growth of on-line hosting services is another example of DNA. There are more than 50 on-line services available today, with seven million subscribers -- not including the fast-growing Internet, which is subsidized by the government. And the highest growth segment is consumers!

Over four million consumers use on-line network services from their home: gaming networks, chatlines, discussion groups, marketing workshops, libraries, graphics, shopping and travel services, a panoply of interactivity. They're attracting entrepreneurs, artists, engineers, and visionaries who draw inspiration from this new form of interaction.

They're using it to enhance their knowledge and to satisfy their desire for relationships. And this is happening even though these services are somewhat crude today with limited interactive capabilities. Yet it's an open access model -- that's why they're growing.

You can get content variety by choosing, and you don't have to rent the modem or PC. It is important for us to understand why these services are growing in popularity: They give people what they want without interference. As we look ahead to interactive multimedia, we must ask ourselves: Isn't easy access to content what we really want? And if that's true, how can we make it happen?

Who will bring the thousands of formats and programs and relationship- enhancers into millions of consumer's homes? Who will convert this content from analog to digital, make it secure, and deliver it rapidly upon request?

And who will perform the back-office work -- recording the transactions, reporting them, billing for them -- the myriad detail needed to support such complexity? It's what we at AT&T call "the missing industry" -- converting content into digital form and distributing it to customers through networks.

It is an attractive market opportunity because this missing industry will evolve into a "hosting industry" that creates a global market for full- motion video, interactive multimedia services. Let me give you a primitive yet exciting example of hosting that's available today.

The only dedicated gaming network in today's narrowband world is ImagiNation Network, in which we are a part-owner -- and, more importantly, with whom we are working to develop new services. It has advanced graphics and lots of interactive flexibility. As people use this communications-intensive service, they're seeing its potential and adapting it to their life-styles.

We are often asked why are we working with this small, online network? We are working with ImagiNation Network to find ways that people can use the network to strengthen their sense of community. And games are a big application area.

As networks grow more capable and as people use them in different ways, another interesting thing happens: the products and devices attached to them also evolve.

A new generation of intelligent, highly-functional terminals -- is being shaped, pushing our creative energies to give the consumer more than a telephone or a modem to access the network. To give you a taste of what's in store, I'll take a peek at one service we will announce in the next hour, and three new multimedia network products we have at the show.

This morning we're announcing a cornerstone of AT&T's evolving multimedia family. It's called AT&T PersonaLink Services. And it uses General Magic's breakthrough technology Telescript to create "intelligent assistants" (Editor's note: Usually referred to as "Intelligent Agents".) that allow individual customers to personalize the network.

PersonaLink combines our services and those from third parties with products from companies such as Sony, Motorola, Apple, Matsushita, Phillips, and EO to make possible these new communications opportunities. The press conference announcing PersonaLink will start soon after I'm done here. (Editor's note: The General Magic press release and related articles in Fortune and Newsweek will be highlighted as the lead feature in the first issue of the reinvented HOTT electronic serial.)

AT&T is also showing three important new multimedia products in our booth. The first is a breakthrough technology, VoiceSpan. "AT&T VoiceSpan" is a standard-setting brand you'll be seeing in a variety of new business and communications applications from both AT&T and other companies. With VoiceSpan we can use a regular analog telephone line and talk and fax to each other simultaneously. With VoiceSpan we can talk to each other and manipulate the data on each other's computer screens without needing another connection. With VoiceSpan kids can play an interactive game on the network and talk to each other at the same time! This technological achievement is part of the DNA driving the interactive multimedia revolution.

A natural fit with VoiceSpan is our Edge-16 communications device. It's a specialized modem that turns a home videogame into a terminal on the network. With Edge-16, players in separate parts of the world can play a video game with each other. Today we think of telephones, PCs, and fax machines as networked -- now, with Edge-16, game machines are connected home to home and player to player. On the show floor, I'm playing an interactive game over the public switched network using an Edge-16 with the President of Sega (of America), Tom Kalinske.

Another piece of the DNA is our EO personal communicators. EO is a portable, hand-held multimedia "appliance" that is really a remote controller to the network, accessing a variety of information and transaction services, games and messages. You can write on its screen with an electronic pen, and send handwritten notes through the network. EO sends and receives faxes and e-mail. You can even use it to make a phone call. EO is another example of how the telephone is putting the computer into service as its accessory, not the other way around.

To create the finest interactive networking applications, we must be attuned to the needs of the consumer. You may not know that we are providing the underlying technology, products and systems integration for a ground breaking test of interactive services that will begin tying into thousands of households on Viacom's cable system in Castro Valley, California.

The benefits of these new networks are found in the ability of kids in different cities to call each other on a rainy day and play a game together over the network using VoiceSpan technology.

They don't just play the game -- they visit -- they find what is emotionally nourishing and build their relationship. The game just facilitates their interaction.

It's the ability for me to call my daughter who lives in San Francisco and spend an hour with her shopping in the network. We don't just shop; we talk -- we give opinions. When you walk in the mall you pay as much attention to each other as you do the stores -- the social experience makes it rich. And so you'd have that in the network, with simultaneous voice and video, and all the merchandising services, in color, with full- motion video, and excellent sound quality.

It's the ability of amateur filmmakers to hire an instructor who gives lessons, allowing the group to ask questions and see graphic examples of subject matter -- a dynamic learning experience on the network.

Or maybe it's language lessons, or a stock market group, or gardeners, or people who love to gossip -- all highly communications intensive. That's AT&T's vision. New relationships -- A new sense of community -- A social experience not just a technology experience. As you see, the potential of interactive networks is not found in 500 pre-programmed channels. The beauty is that consumers have the freedom to choose any subject or service from the intelligent terminal in their homes.

And instantly the terminal understands what they want, finds that content wherever it is, and delivers it to their homes, or to their cars, or to a train or a mall -- wherever they want it delivered. And they can do that with their own fingers or, ideally, with their own voice.

The companies that create a rich, innovative and open marketplace for content providers and end customers comprise what we call "the missing industry", AT&T's concept of hosting. The consumer's choice of a host is important, because it creates a bonded relationship. Consumers will subscribe to a particular host because they feel it gives them the easiest access to the people and applications they want, and provides excellent service and convenience at an affordable price. The point is: It's a competitive, intelligent hosting environment, with the consumer in control.

Now let me go back to the other business model: the "gatekeeping" model. Under this model, the gatekeeper is the consumer's host -- end of story. And the user interface that goes into the consumer's home will belong to the gatekeeper -- end of story. Under the gatekeeping model, effectively, there isn't any hosting industry. When they put their multimedia servers on the head-end of the local distribution, it cuts out competitive servers from delivering content retail.

This is why I posed my first question: Will the company that owns the wires into homes have the right to be the sole gatekeeper in deciding what interactive content will be made available to those homes? AT&T believes there's a better way, and we want you to think about it. *We* want to treat content providers as customers -- we'll host content in a non-discriminatory way.

There's another issue that strikes to the heart of the consumer electronics industry, the other question I asked before: Will vertically integrated gatekeepers have the right to dictate the kind of intelligent terminal the consumer will use to access interactive content -- the rental "set-top box" issue.

Designing the "set-top box" or "intelligent terminal" is a big opportunity for all of us here to build exciting future generations of TVs, VCRs, telephones, game machines, faxes, PCs, and personal communicators each of which has intelligence and memory, is reprogrammable and software-driven, and that connects to a network.

We believe that cable and local telephone companies should have the authority to define the interface protocols for their networks -- for security, encryption, compressions, and authentication. But they should stop there.

I started this talk discussing intelligence, both in networks and in networked consumer devices. It is very important that those of us who agree on open competitive principles stay focused in 1994 on what we do best: assuring that our customers have more innovation, more choice, more value from us. I can tell you that we at AT&T are committed to that.

In 1994 I ask you to put energy into making sure that all of us are full participants in the revolution of interactive multimedia.

I thank you and invite you to join me in the unveiling of our new PersonaLink Service -- an important step toward open hosting.

************************************************************************* * David Scott Lewis * * Editor-in-Chief and Book & Video Review Editor * * IEEE Engineering Management Review * * (the world's largest circulation "high tech" management journal) * * Internet address: Tel: +1 714 662 7037 * * USPS mailing address: POB 18438 / IRVINE CA 92713-8438 USA * *************************************************************************

Date: Mon, 4 Apr 1994 04:16:44 -0700
Message-Id: <>
Subject: HOTT: Table of Contents, Issue 940425
Errors-To: hott-list-errors@UCSD.EDU

HOTT -- Hot Off The Tree, 940425

Today's Date: Thursday, 31 March 1994
Transmission Date: Monday, 25 April 1994

Greetings! I'll make my remarks brief. (Do you really believe that?)

I apologize for being late. No excuses. After the transmission of the first issue of the "reinvented" HOTT electronic magazine, we should be back on schedule, i.e., one issue every five weeks. As noted above, the first issue will be transmitted on Monday, 25 April. This is eight days after a segment on HOTT is scheduled to air on the U.S. nationally syndicated radio show "On Computers." (BTW, "On Computers" is also distributed internationally through the Armed Forces Radio Network.) If we release the issue prior to the Sunday, 17 April "On Computers" segment, I risk being flooded with e-mail from Prodigy and CompuServe subscribers asking me to send them the first issue. (I define a "flood" as having my e-mail spooled on a daily basis.) That would truly qualify as e-mail hell! Eight days should be enough time for someone to send in their e-mail subscription request. As a matter of reference, HOTT will be gated to the USENET group bit.magazines.computing , but not for a few issues. (Stay tuned for more info.) And, yes, a Web edition is in the works. But don't expect a Web edition until next year. It's too early in the innovation diffusion curve to justify a Web edition. If you don't believe me, run a Fisher-Pry analysis. And if you don't know what Fisher-Pry is, don't ask! At least, don't ask me! :-)

HOTT has received a lot of publicity over the last month. HOTT was the *lead* feature in The Los Angeles Times Orange County Edition "Business" section on 2 March. (Other editions of The Times ran a condensed version of the story.) On 7 March, a segment on HOTT titled "Information Highway Magazine" aired globally on the Voice of America. And during March HOTT received favorable ink in IEEE Spectrum (the flagship publication of the IEEE), (IEEE) Computer (the flagship publication of the IEEE Computer Society), Wired (*the* lifestyle magazine of the digital generation), and several other periodicals. I greatly appreciate the support received from the mass and technical media. Thanks! (The Times article and VOA transcript will soon be available to the media by ftp and UCSD's gopher. FTPmail access instructions for those without an interactive Internet account will be provided in the first issue. I'll be happy to personally send The Times and VOA pieces to reporters, columnists, and show hosts.)

Finally, I'm *very* pleased to announce that the founding editor and publisher, Susan Jurist, will be a regular contributor to HOTT. Her column, HOTTpixels, will cover lots of different topics. One of her special interests is Mac hardware and software. If you'd like to have her review your Mac-based products, please contact her at:

(But I'm the guy for PDAs. If you'd like to have your PDA/mobile computing products reviewed, including Newton HW/SW, contact *me*.) BTW, Susan edited and published HOTT as a weekly for three years. Our new topical focus and scope of coverage is a wee bit different, but I am very thankful for her continued guidance and support. I'd also like to thank UCSD's Jim Madden. Jim is HOTT's de facto sysop. Well, he's really the sysop for UCSD in general, including HOTT's mailing list. We may very well have the largest mailing list in cyberspace ... and Jim has learned how to master list control, transmission difficulties, and a host of other nuances unique to such a large mailing list. We're planning to include paid advertorials beginning with the third issue; hence, we may be moving to another host. (The UC administration may view hosting a "for profit" e-magazine as a conflict of interest.) However, I'm hopeful that we can work out an arrangement to keep HOTT's mailing list on the UCSD system. HOTT will remain a FREE publication, but I need the advertorial sponsorships for covering my real production costs and for funding our expansion plans ... including a FREE HOTTWire news wire service (not to be confused with the *excellent* HPCwire e-magazine).


Here's the proposed Table of Contents for the first issue. You'll immediately notice one major problem. The TOC is twelve Microsoft Word pages. That will probably translate into 18-20 standard screens. If each summary is about 250 words (1,500 characters) ... well, forget the math. The bottom line: HOTT is pushing 100 pages, i.e., 180 screens! As a result, I expect to drop at least one-third of the articles listed below. And I plan to summarize groups of related articles in the style of The New York Review of Books. In other words, for a topic comprised of several related articles, such as General Magic, PCS, or special issues, don't be surprised if I write one long summary in lieu of several separate summaries. Final comment: If the first issue is too long, the interview conducted last December with Xerox PARC's Mark Weiser will be delayed until the second issue.

See 'ya in late April. Bye!


Note: Articles are NOT listed in any particular order within a topic

Topics: Mobile computing, wireless communications, consumer information appliances, interactive multimedia, virtual reality, advanced digital communications, Information Superhighway, intelligent agents, General Magic, speech recognition, neural networks, genetic algorithms, evolutionary computation, fuzzy computing, advanced microelectronics, nanotechnology, and company profiles (in this issue, Apple & Microsoft)

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Mobile Computing

"AST's handheld GRIDPAD 2390 brings real-world practicality to business users; 100 hour battery life on standard "AA" batteries, ready-to-use software including Pocket Quicken and America Online, and several connectivity options make it,"
BusinessWire, 20 March

"Telcos may decide PDA fate,"
by Michael Fitzgerald
Computerworld, 14 February

"Better batteries,"
by Christopher O'Malley
Mobile Office, March

"Electronics firms target tinier batteries,"
by Junichi Taki
The Nikkei Weekly, 31 January

"No computer is an island,"
by Robert Lauriston
CMP Publications, 11 March (via HeadsUp)

Column by Michael Finley (on pen-based computing)
(for the Knight-Ridder/Tribune Business News syndicate) St. Paul Pioneer Press, 13 March (via HeadsUp)

Speech, Mobile '4 Convention & Trade Show
Mr. Doug Dunn, OBE, President & CEO
Philips Semiconductor
10 March (via HeadsUp)

Survey of Information and Communications Technology, Part 8 "Watchword for the future: Global mobile communications," by Paul Quigley
Finical Times (London), 16 March (via HeadsUp)

Survey of Information and Communications Technology, Part 16 "Potentially large market in the longer term: Like so much pioneering technology, the first generation of these small devices has largely failed to meet ...,"
Financial Times (London), 16 March (via HeadsUp)

"New, improved PDAs becoming handy devices,"
Rocky Mountain News, 22 March (via HeadsUp)

"Apple makes strides with new MessagePad,"
by Andrew Grove
PC Week, 20 March (via HeadsUp)

Wireless Communications (see also Mobile Computing) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

"The wireless office,"
by Paul Korzeniowski
Mobile Computing, 7 March

"The cost of wireless data,"
by Jerry Lazar
Mobile Computing, 7 March

"Sweet successes in wireless attracting investors to PCS," by Jeffrey Silva
RCR: Radio Communications Report, 14 February

"All segments of PCS industry expected to see robust growth," anonymous
RCR: Radio Communications Report, 14 February

"PCS: Will it end cellular telephones?"
by Harry Caul
Popular Communications, March

"PCS: Hands-on communications for all,"
by Randy Oster and Gary Brush
Telephony, 28 February

"PCS: Integrated wireless telephone-computer opportunities," by Thomas K. Crowe
Voice Processing, January

"Look, Ma! No wires!"
by Andrew Kupfer
Fortune, 13 December

"Going on-line when you're off the beaten path,"
by Bart Ziegler
Business Week, 6 December

"Satellite-based Personal Communication Services," by Rob Frieden
Microwave Journal, January

"Unwired: The next generation of communications gear," by Chris O'Malley
Popular Science, April

Consumer Information Appliances (see also Mobile Computing) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

"Superhighway into the home: Efforts to turn couch potatoes into couch commandos,"
by Louise Kehoe
Financial Times (London), 8 March

"Group races chip makers to set-top,"
by Junko Yoshida and Terry Costlow
Electronic Engineering Times, 7 February

"Real-time OS, services drive TV decoders,"
by Eric Miller
Electronic Design, 21 February

"The interactive TV crusade: Chip makers seek the Holy Grail," by Dave Webb
Electronic Buyers' News
31 January

Interactive Multimedia

"Crunch time for digital video," (compression techniques) by Bob Doyle
NewMedia, March

"How codecs work,"
by Bob Doyle
NewMedia, March

"Invasion of the data shrinkers,"
by Peter Coy
Business Week, 14 February

"They can't wait to serve you,"
by Gary McWilliams with Robert D. Hof
Business Week, 24 January

"Interacting with HDTV,"
by Junko Yoshida
Electronic Engineering Times, 31 January

"HDTV shift stuns industry,"
by Norri Kageki
The Nikkei Weekly, 28 February

Virtual Reality

Special Issue on Virtual Reality (10 articles)
IEEE Computer Graphics & Applications, January

Survey of Information and Communications Technology, Part 5 "A whole new shopping experience: Customers may one day don headsets for a 'virtual reality' armchair walk around their favourite stores," by Neil Buckley
Financial Times (London), 16 March (via HeadsUp)

Survey of Information and Communications Technology, Part 17 "Interaction of created worlds -- Virtual reality: Optimists see virtual reality as offering a richer form of communication, but pessimists see it as a ...,"
Financial Times (London), 16 March (via HeadsUp)

"Where buying a ticket puts you right in the action," by William C. Symonds
Business Week, 7 March

"Virtual reality moves into design,"
by Andrea Baker
Design News, 7 February

"Virtual reality shapes surgeons' skills,"
by Linda Carroll
Medical World News, February

"Virtual warriors,"
by Frank Oliveri
Air Force Magazine, January

"VOR (Vision of Reality Corporation) prepares to launch its Cybergate adventure ride,"
by Callie Jones
Silicon Graphics World, February

"Virtual reality emerges as an industry,"
by Francis Hamit
Silicon Graphics World, February

"Virtual reality as it really is,"
by Paul H. Pause
Puget Sound Computer User, February

"Waking up to dream control: An alternative to virtual reality technology with vivid results,"
by Tom Foremski
Financial Times (London), 22 February

"Engineers develop real-world applications for virtual reality," by Greg Freilherr
Medical Device & Diagnostic Industry, February

"Ready for a wild ride?"
Special report: Digital adventures in entertainment (Part two of a two-part series)
by Barbara Robertson
Computer Graphics World, February

"Games blaze the VR trail,"
by Ron Dippold
Computoredge, 21 January

"Virtual reality: Immerse yourself,"
by Carrie R. Smith
Wall Street & Technology, December

"VR becoming reality for everyone,"
by R. Colin Johnson
Electronic Engineering Times, 10 January

"Inching closer to reality,"
Emerging Markets: Virtual Reality section
by Brian Santo
Electronic Engineering Times, 31 January

"Video game incorporates world's first dive-in movie," anonymous
Potentials in Marketing, January

"Stubb's dive-in movie leaves consumers as sharkbait," by Terry Winkelmann
P-O-P Times, January

"Now playing in the virtual world,"
by Phil Patton
Popular Science, April

Advanced Digital Communications

"Cutting through ATM's noise,"
by Robert L. Bailey
Electronic Engineering Times, 16 March (via HeadsUp)

"ISSCC: Communications technology,"
by Jack Shandle
Electronic Design, 21 February

Information Superhighway (including the Internet)

"Many PC makers steer clear of Information Highway," by Kyle Pope
The Wall Street Journal, 28 February

"No space in cyberspace?"
by Aaron Zitner
Boston Globe, 6 February

"Microsoft tests waters with info highway projects," by Amy Cortese
PC Week, 7 February

"The great multimedia revolution,"
by John Maddox
Nature, 20 January

"Curtain's rising on a third generation of on-line services," by John Markoff
The New York Times, 30 January

"A refreshing approach, but some old questions,"
by James J. Mitchell
San Jose Mercury News, 13 January

"There's no reason to subsidize access to information highway," by Michael Schrage
San Jose Mercury News, 18 January

"Pothole alert for the Information Superhighway,"
by Thomas J. Duesterberg and Peter Pitsch
Los Angeles Times, 11 January

"A protest song -- '90s style,"
by David Bank
San Jose Mercury News, 31 January

"Information Highway will create jobs,"
by James Coates (Chicago Tribune)
Washington Post, 17 January

Intelligent Agents (see also "General Magic ...")

"Software valets that will do your bidding in cyberspace," by Evan I. Schwartz
The New York Times, 9 January

"AI & simulation,"
by A. Martin Wildberger
Simulation, December 1993

General Magic ... MagicCap ... TeleScript (yes, it's own category!) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

"Just like Magic?"
by Tom R. Halfhill and Andy Reinhardt
Byte, February

"Agent technology stirs hope of magical future,"
by Michael Fitzgerald
Computerworld, 31 January

"Telescript eases cross-network communication,"
by Yvonne L. Lee
InfoWorld, 17 January

"The metaphor is the message,"
by Barbara Kantrowitz
Newsweek, 14 February

"Robo-software reports for duty,"
by John W. Verity with Richard Brandt
Business Week, 14 February

"The butlers of the digital age will be just a keystroke away," by Barbara Kantrowitz
Newsweek, 17 January

"Software 'agents' will make life easy,"
by Andrew Kupper
Fortune, 24 January

Speech Recognition

"Number please: Speech recognition over the telephone," by Judith Markowitz
PC AI, April

"Say the word,"
Electronic House: Advanced Housing and Home Automation, February

"Talking to computers: Time for a new perspective," by Nicholas Negroponte
Wired, February

"The power of speech,"
by Tim Bajarin
Portable Computing, February

"Hey computer, do my taxes,"
by Barbara Kantrowitz and Joshua Cooper Ramo
Newsweek, 7 March

"Conversations with my PC,"
by Michael J. Miller
PC Magazine, 25 January

"Automatic speech recognition,"
by Judith Markowitz
PC AI, February

"Computer: Take a memo,"
by Wendy Pickering
Datamation, 7 January

Neural Networks

Special Issue on Neural Networks
Communications of the ACM, March
"The basic ideas in neural networks,"
by David E. Rumelhart, Bernard Widrow, and Michael A. Lehr

"Neural networks: Applications in industry, business and science," by Bernard Widrow, David E. Rumelhart, and Michael A. Lehr

"Neural networks in Japan,"
by Kazuo Asakawa and Hideyuki Takagi

"Neural nets carve a niche in military systems,"
by John Keller
Military & Aerospace Electronics, February

"Will embed technology in handwriting-recognition systems/ IBM writes plan for neural networks,"
by R. Colin Johnson
CMP Publications, 23 March (via HeadsUp)

"Neural networks tackle manufacturing,"
Machine Design, 24 January

"Hitting the limits of neural networks,"
by James Nevler
Wall Street & Technology, December

"Neural network enhances ICU patient monitoring,"
by F.G.B. Dodd and N.A. Dodd
Medical Electronics, December

"3-D wafer scale architectures for neural network computing," by Michael L. Campbell and Scott T. Toborg
IEEE Transactions on Components, Hybrids, and Manufacturing Technology, Vol. 16, No. 7, November

"Logicon breeds neural hybrid,"
by R. Colin Johnson
Electronic Engineering Times, 17 January

Genetic Algorithms

Special Issue on Neural Networks
Communications of the ACM, March
"Genetic and evolutionary algorithms come of age," by David E. Goldberg

Evolutionary Computation (see also Genetic Algorithms) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Special Issue on Evolutionary Computation (13 articles) IEEE Transactions on Neural Networks, January

Fuzzy Computing

"Heaven in a chip,"
by Bart Kosko
Datamation, 15 February

Advanced Microelectronics

"Material advantage,"
by Gary Stix
Scientific American, January

"Japanese electronics makers take steps to ensure strong position in flash race,"
by Simon Mansfield
The Asian Wall Street Journal, 17 January

"The end of the end for 'big iron',"
Industry Outlook issue, High Technology: Computers section by Catherine Arnst
Business Week, 10 January


Special Issue on Molecular Electronics (8 articles) IEEE Engineering in Medicine and Biology Magazine, February/March

"Mirror, mirror: Micromechanical chips challenge tubes for large-screen television,"
by W. Wayt Gibbs
Scientific American, April

"Small-scale structure yields big property payoffs," by Steven Ashley
Mechanical Engineering, February

"How far out is nanotechnology?"
by Carol Levin
PC Magazine, 8 February

Company Profiles

"A juicy new Apple?"
by Kathy Rebello with Neil Gross
Business Week, 7 March

"How Mac changed the world,"
by Philip Elmer-Dewitt
Time, 31 January

"Microsoft hits the gas: It's bidding to lead the info highway pack," by David Woodruff with Mary Beth Began
Business Week, 21 March


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